Please use this identifier to cite or link to this item: https://repositori.uma.ac.id/handle/123456789/19845
Title: Hubungan antara Kecanduan Game Online dengan Cyberbullying pada Remaja di SMP Negeri 28 Medan
Other Titles: The Correlation between of Online Game Addiction and Cyberbullying Behavior in Adolescents in SMP Negeri 28 Medan
Authors: Bahar, Fathur Rachman Alfia
metadata.dc.contributor.advisor: Hrp, Dinda Permatasari
Keywords: kecanduan game online;cyberbullying;remaja;online game addiction;cyberbullying behavior
Issue Date: 13-Jan-2023
Publisher: Universitas Medan Area
Series/Report no.: NPM;178600379
Abstract: Penelitian ini bertujuan untuk mengetahui Hubungan Antara Kecanduan Game Online Dengan Cyberbullying Pada Remaja Di Smp Negeri 28 Medan. Sampel dalam penelitian ini berjumlah 100 siswa/i yang berada di SMP Negeri 28 Medan. Metode pengambilan sampel dengan menggunakan teknik purposive sampling. kecanduan game online Siswa/i menggunakan Skala Kecanduan Game Online yang diukur dari 54 item yang valid (α = 0,990), sedangkan cyberbullying di ukur dengan menggunakan skala cyberbullying yang di ukur dari 68 item yang valid (α = 0,994). Metode analisis data yang digunakan dalam penelitian ini adalah korelasi Product Moment. Hasil penelitian ini menunjukkan koefisien korelasi rxy 0,741 dengan p = 0,000 < 0,05. Hipotesis yang diajukan peneliti diterima yaitu terdapat hubungan positif antara Kecanduan Game Online Dengan Cyberbullying. Nilai koefisien korelasi positif menunjukkan bahwa arah hubungan kedua variabel adalah positif, artinya semakin tinggi kecanduan game online maka semakin tinggi cyberbullying. Kecanduan game online memberikan sumbangan efektif sebesar 54,9% pada cyberbullying dan sebesar 45,1% dipengaruhi oleh faktor lain yang tidak diteliti dalam penelitian ini. This study aims to see the correlation between online game addiction and cyberbullying behavior in adolescents at SMP Negeri 28 Medan. The sample in this study amounted to 100 students who were in SMP Negeri 28 Medan. Sampling method using a purposive sampling technique. Online game addiction Students used the Online Game Addiction Scale which is measured from 54 valid items (α = 0.990), while cyberbullying behavior is measured using the cyberbullying behavior scale which is measured from 68 valid items (α = 0.994). The data analysis method used in this research is Product Moment correlation. The results of this study showed the correlation coefficient rxy 0.741 with p = 0.000 <0.05. These results indicate that the hypothesis proposed by the researcher that there is a positive relationship between Online Game Addiction and Cyberbullying Behavior is acceptable. The positive correlation coefficient value indicates that the direction of the relationship between the two variables is positive, meaning that the higher the online game addiction, the higher the cyberbullying behavior. Addiction to online games provides an effective contribution of 54.9% to cyberbullying behavior and 45.1% is influenced by other factors not examined in this study.
Description: 127 Halaman
URI: https://repositori.uma.ac.id/handle/123456789/19845
Appears in Collections:SP - Psychology

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178600379 - Fathur Rachman Alfia Bahar - Fulltext.pdfCover, Abstract, Chapter I, II, III, V, Bibliography2.37 MBAdobe PDFView/Open
178600379 - Fathur Rachman Alfia Bahar - Chapter IV.pdf
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