Please use this identifier to cite or link to this item: https://repositori.uma.ac.id/handle/123456789/16843
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dc.contributor.advisorRamdan, Dadan-
dc.contributor.advisorSyarif, Yance-
dc.contributor.authorKian, Tek-
dc.date.accessioned2022-04-22T06:24:05Z-
dc.date.available2022-04-22T06:24:05Z-
dc.date.issued2006-
dc.identifier.urihttps://repositori.uma.ac.id/handle/123456789/16843-
dc.description15 Halamanen_US
dc.description.abstractMaksud perancangan ini adalah memahami cara-cara merancang suatu perangkat lunak (software) game komputer yang mengandung unsur pendidikan dan pennainan dengan tujuan menciptakan suasana belajar yang baru dan menyenangkan demi meningkatkan dan rnendukung dunia pendidikan. Adapun metode perancangan program yang digunakan adalah bagairnana merancang suatu perangkat lunak (software) game pendidikan dengan mengembangkan aplikasi bahasa pernrograrnan Microsoft Visual Basic 6 .0, Enterprise Edition, Service Pack 5 (Sp5) serta DirectX versi 7 .0 dan DirectX versi 8.0. The purpose of this design is to understand how to design a computer game software that contains educational elements and training with the aim of creating a new learning atmosphere and fun to improve and support the world of education. The program design method used is how designing an educational game software with develop Microsoft Visual Basic 6.0 programming language applications, Enterprise Edition, Service Pack 5 (Sp5) and DirectX version 7.0 and DirectX version 8.0en_US
dc.language.isoiden_US
dc.publisherUniversitas Medan Areaen_US
dc.relation.ispartofseriesNPM;008120029-
dc.subjectbahasa pemrogramanen_US
dc.subjectprogram gameen_US
dc.subjectvisual basicen_US
dc.subjectdirectxen_US
dc.titlePemrograman Game Komputer dengan Visual Basic dan Directxen_US
dc.title.alternativeProgramming Computer Games with Visual Basic and Directxen_US
dc.typeThesisen_US
Appears in Collections:SP - Electrical Engineering

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